Multipower Slot - Killing Attack - Ranged (Holy Axe) - 2D6 damage, no range, reduced endurance cost - 0 END (+1/2), no range (-1/2) - Cost 45/2
Multipower Slot - Killing Attack - Ranged (Holy Sun Sling) - 1D6+1 damage, increased range (+1/2), reduced endurance cost - 0 END (+1/2) - Cost 40/2
Disadvantage
Hunted - by enemies of the inca gods and Empire of the Sun - as powerful, 8 or less - Cost -10
Reputation - mystical warrior - 11 or less - Cost -10
Conversion Notes: This package is based on the inca warrior occupation from the Rifts role playing game. I based this package on the absolute minimum of abilities of a first level inca warrior. The optional abilities for the inca warrior are their standard equipment, which can vary between warriors and for particular assignments. This write-up uses Champions 5th edition rules.
The inca warriors are humans who have been trained by the Empire of the Sun and provided with magical weapons which make
them a match for most high tech combatants. They carry a magical axe which is a minor holy weapon capable of massive
damage and also able to heal wounds six times a day. They also have a magical amulet which provides a force field around
their bodies for one hour six times a day. Their holy sun sling can shoot magical fireballs at will.
A member of the warrior elite assigned to protecting the Incas
and their Empire. The Inca Warrior is far different from the militias
that make up the majority of the Imperial Armies. The warrior
is provided with holy and magical weapons of great power,
and trained exhaustively in the arts of war. The intensive mental
and physical training, coupled with their magical equipment,
makes them the match for any power armor soldier or any squad
of modern infantrymen.
The warrior class is not well versed in technology; only soldiers
trained in the free city of Arequipa learn to understand and
use advanced weapons like power armor, robot vehicles and
similar systems. The warriors rely on the magical powers of their
talismans and weapons, along with their skills and cunning, to
overcome their enemies. Inca Warriors are traditionally men, but
in latter years dedicated females have been granted the same
privileges and special weapons; their conduct and performance
have been outstanding so far.
Inca Warriors are sometimes sent on missions alone or in
small groups. These missions include scouting for enemy troops,
search and destroy guerrillas and terrorists, sabotage against the
Arkhons or other enemies, and espionage. Often, the warriors
fight side by side with True Inca demigods, or they may lead a
squad, platoon or company of regular soldiers. There are only
about 2,000 elite warriors in the entire Empire of the Sun, mostly
because there are no more holy weapons available to equip others.
The only shortcoming of the Warriors is that most of their
training is mystical or archaic. Although they often use ultratech
energy weapons, they know very little about vehicles,
power armor or other advanced systems. As a result, they sometimes
underestimate or misjudge the danger posed by those technological
wonders, which has cost many a Warrior his life.
sixth level, Inca Warriors still serving the Empire are given a
greater holy weapon (see Rifts Atlantis for more information
on rune and other magic weapons).
To learn more about the inca warrior, I suggest purchasing and reading Rifts World Book Nine - South America: 2 by C.J. Carella.
Occupation created by Palladium Books.
Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
Last Updated - May, 2010