Multipower Slot - Change Environment (Grow Plants spell) - plants grow at double speed, lasts 1 month, 4 inch area - Cost 45/4 (*)
Multipower Slot - Images (Chameleon spell) - vs. sight group, only costs END to activate (+1/4), increased size (+1/2), only to conceal things (-1/4) - Cost 17/1 (*)
Multipower Slot - Tunneling (Dig spell) - 1 inch, 3 DEF, fill in, only costs END to activate (+1/4) - Cost 26/2 (*)
Multipower Slot - Entangle (Encase Object In Stone spell) - 1D6 effect, stops sight and touch senses, no range (-1/2) - Cost 20/1 (*)
Multipower Slot - Images (Fool's Gold spell) - vs. sight group, only costs END to activate (+1/4), only to make objects appear to be made of gold (-3/4) - Cost 12/1 (*)
Multipower Slot - Skill (Identify Minerals spell) - Science: Minerology +10, costs END to activate (-1/4) - Cost 23/1 (*)
Multipower Slot - Skill (Identify Plants spell) - Science: Botany +10, costs END to activate (-1/4) - Cost 23/1 (*)
Multipower Slot - Killing Attack: Ranged (Wither Plants spell) - 1D6 damage, area of effect - radius (+1), only vs. plant life (-1) - Cost - 30/1 (*)
Running - +1 inch - Cost 2
Stretching - 2 inches, reduced endurance - 0 END (+1/2), always direct (-1/4), no non-combat stretching (-1/4) - Cost 15/10
Psionic Abilities - Mind Block (8), Sense Evil (5) and Telepathy (20) - Cost 33
Combat Skill Levels - +4 OCV - Cost 32
Language: Adaron (native) - Cost 0
Lightning Reflexes - +1 - Cost 1
Disadvantage
Characteristics - -2 COM - Cost -1
Combat Levels - -4 DCV - Cost -20
Distinctive Features - adept, small group, noticed - Cost -5
Distinctive Features - big winged demon monster, not concealable, extreme reaction - Cost -25
Hunted - by racial enemies, as powerful, 8 or less - Cost -10
Physical Limitation - 40' tall and 25,600 kg, all the time, greatly - Cost -20
Reputation - powerful giant, 11 or less - Cost -10
Common Adorak Occupation Package (Cost 15)
Ability
Knowledge Skill - demon lore - Cost 2
Knowledge Skill - faerie lore - Cost 2
Language: Dragonese - Cost 3
Language: Gobblely - Cost 3
Navigation: Land - Cost 2
Survival: Mountains - Cost 2
Weapon Familiarity - clubs - Cost 1
Conversion Notes: The package deal is based on the adorak race from the Rifts role playing game. The Characteristics, Powers and Skills here represent the minimum found in an adarok, but they are often much higher. This write-up uses Champions 5th edition rules. The Characteristics cost for the SPD takes into account the bonus from the DEX. Magic spells draw power from the P.P.E. Endurance Reserve for END. Psionic abilities draw on the I.S.P. Endurance Reserve for END.
The adarok, or flying mountains, are a race of large and long lived monstrous giants who stand at least 40 feet tall, often larger. Adarok are immune to any heat or cold effects. They can see in the dark and see the invisible. Adarok are native to another dimension which was discovered by the interdimensional slavers called the Splugorth, so they can be found in small numbers as slaves or runaways in any dimension the Splugorth have been to. Adarok can become any wilderness occupation, such as a scout.
Adorak have a natural understanding of earth elemental magic and are naturally telepathic. They can also sense evil psionically.
To learn more about the adarok, I suggest purchasing and reading Rifts World Book Two: Atlantis by Kevin Siembieda.
Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
Last Updated - September, 2004