''The quickest way of ending a war is to win it!'' - T-Wrecks
Real name: T-Wrecks Other known aliases: Big Rex Occupation: Dinobot Commander, former Attack Specialist. Current group affiliation: Maximals/Dinobots Rank: 9 Past group affiliations: None Major enemies: Vehicons, the Dweller in the Depths. First appearance: Convention Comics 2001 Origin: Unrevealed Description: T-Wrecks is a 20 foot tall red and tan robot with an animal head for a right hand with who turns
into a techno-organic tyranasaurus rex.
Characteristics
55 STR 20
17 DEX 21
22 CON 24
15 BODY 0
17 INT 7
15 EGO 10
23 PRE 13
8 COM -1
13 PD 7
11 ED 7
4 SPD 13
11 REC 2
44 END 0
42 STUN 1
Characteristics Cost: 124
Powers and Skills
10 EC (10),"Transformer powers"
26a) 12/12 Armor
27b) 5 LVLS Growth (stats already included),Always On(-1/2),0 END
Persistent(+1) 0
53c) 4D6 HKA,"Claw/Bite",vs physical defense,OIF(-1/2),0 END
(+1/2) 0
25d) 19" Running,1/2 END(+1/4) 2
8e) Shape Shift,"Dinosaur",Incantation(-1/4),0 END Persistent
(+1) 0
1 Life Support, only needs half food intake.
19 Life Support,doesn't breathe,safe in vacuum/pressure,safe in
heat/cold,immune to aging
77 MP (135),OIF(-1/2),Only in robot mode.(-1/4)
7u 18D6 EB,"Acid Blaster",13-16 Charges(+1/2),continuing,
duration: 1 turn 0
7u 6D6 RKA,"Missiles",Explosion(+1/2),13-16 Charges(0) 0
3 Radio XMIT/REC,OIF(-1/2)
4 1 BODY Regen,recovery rate: per hour,Linked(-1/2),"to Shape
Shift."
3 +0" Running,x4 Non-Combat,Linked(-1/2),"to Shape Shift." 0
14 55 STR,1/2 END(+1/4) 0
3 Breakfall 12-
18 6 Levels: Blaster, missiles and claws.,tight group
3 Stealth 12-
3 Survival 11-
3 Tactics 12-
3 Tracking 12-
4 WF,Common Melee,Small Arms
Powers Cost: 321
Disadvantages
Base Points: 300
15 Accidental Chg,"To beast form if stunned.",common,occur 11-
5 Distinctive,"Talking dinosaur-bot.",easily concealable,minor
15 Hunted,"By anti-Maximal forces.",as powerful,harsh,appear
11-
5 Physical Lim,"Limited hands in both modes.",infrequently,
slightly
15 Psych Lim,"Vengeful",common,strong
15 Psych Lim,"Overconfident",common,strong
15 Psych Lim,"Violent",common,strong
15 Psych Lim,"Code vs. killing humans.",common,strong
5 Rep,"Heroic alien robot.",occur 8-
10 Rivalry,"with other Maximal leaders.",professional,PC rival
10 Unluck,2D6
10 Vuln,"to high energon attacks in robot form.",uncommon,x2
stun
10 Watched,"By Maximal leaders.",more powerful,non-combat
influence,mild,appear 11-
Disadvantages Total: 145
Experience Spent: 0
Total Points: 445
Explanation of the conversion:
History: In a desperate attempt to combat Megatron II's transformation blocking virus
on Cybertron, the Oracle supercomputer reformated a group of surviving Transformers, rendering them immune to the plague
and extremely powerful. Using the former Maximal Dinobot's DNA schematics, each warrior emerged
as a hybrid of savage prehistoric power and advanced Cybertronian robotics.
As a strong defender of the Maximal cause, this former attack specialist stationed in sector 17 of the Mirtonian
constellation has returned to Cybertron. Reformatted into the charismatic Dinobot platoon commander, T-Wrecks, his fellow
Maximals bestowed him the nickname "Big Rex" as a testament to his powerhouse presence on the battlefield. Serrated steel
jaws can snap most materials in two, acidic breath instantly corrodes most alloys and dual hip-mounted launchers fire
air-imploding projectiles.
Under the command of T-Wrecks and Magmatron, the Dinobots were sent on a mission off planet by the Oracle (Convention
Comics 2001).
The Dinobots were ambushed by the Dweller in the Depths, but after a massive battle with the Dweller and it's zombie
robot legions, the some of the Dinobots escaped (Wreckers #2).
T-Wrecks, Dinotron, Terranotron and Triceradon ended up at Spaceport CSSB-16 where they were recrtuited by Devcon in his
quest to capture the renegade Decepticon Cyclonus (Wreckers #3).
Trivia: The toy of T-Wrecks is similar to that of the original dinosaur version of Megatron II.
Powers: T-Wrecks is highly energy efficient, strong, tough and well skilled in battle and is a competant
leader. Serrated steel
jaws can snap most materials in two, acidic breath instantly corrodes most alloys and dual hip-mounted launchers fire
air-imploding projectiles. He recovers from damage quicker in robot mode. He is better protected from
high energon levels in beast mode.
Weaknesses: T-Wrecks has few weaknesses. Like most Dinobots, he can be overly violent. High energon fields can
adversely effect T-Wrecks if he stays in robot form for too long. His animal form is protected from high energon levels.
T-Wrecks cannot fly.
Links to other T-Wrecks pages:
Character created by Hasbro.
Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
Last Updated - December, 2005