"Those who stand against me shall soon fall before me!"" - Skullgrin
Real name: Skullgrin Other known aliases: Komo (name of release in Italy), Korno, Taurus, Tauros, Dauros, Dowlos. Occupation: Siege Warrior, former actor. Current group affiliation: Decepticons/Pretenders Rank: 5 Past group affiliations: None Major enemies: Autobots, particularly Pretenders First appearance: Transformers: More Than Meets The Eye #6 (Dreamwave comics), Transformers #40 (Marvel comics). Origin: Transformers #40 (Marvel comics). Description: Skullgrin is a 20 foot tall grey and purple robot who turns into a Cybertonian assault tank.
Characteristics
53 STR 18
10 DEX 0
24 CON 28
15 BODY 0
18 INT 8
20 EGO 20
15 PRE 5
10 COM 0
15 PD 9
14 ED 9
4 SPD 20
12 REC 2
50 END 1
42 STUN 1
Characteristics Cost: 121
Powers and Skills
10 EC (10),"Transformer powers"
32a) 14/14 Armor
13b) 8" Flight,x8 Non-Combat,Only in robot form.(-1/4) 2
27c) 5 LVLS Growth (stats already included),Always On(-1/2),0 END
Persistent(+1) 0
15d) 15" Running,1/2 END(+1/4) 2
7e) Shape Shift,"Tank",Concentrate(-1/4),Cannot change if he
takes over half Body.(-1/4),0 END Persistent(+1) 0
19 Life Support,doesn't breathe,safe in vacuum/pressure,safe in
heat/cold,immune to aging
5 1D6 Luck
62 MP (125),"Weapons",OAF(-1)
5u 6 1/2D6 RKA (Light),"Slagmaker Laser Rifles",No Knockback
(-1/4),17-32 Charges(+1/4) 0
6u 4 1/2D6 RKA,"Shrapnel Blasters",Explosion(+1/2),17-32
Charges(+1/4) 0
3 Radio XMIT/REC,OIF(-1/2)
2 +0" Running,"Treads",x4 Non-Combat,OIF(-1/2),Linked(-1/2),
"to Shape Shift." 0
13 53 STR,1/2 END(+1/4) 0
1 Acting 8-
3 Combat Driving 11-
30 6 Levels: with rifle, blasters, punch, move by and sword.,
related group
3 Navigation 11-
3 WF,Swords,Small Arms
50 Vehicle: Pretender Shell (250pt)
Powers Cost: 309
Disadvantages
Base Points: 300
15 Accidental Chg,"to robot form if stunned.",common,occur 11-
10 Distinctive,"Giant Robot",easily concealable,major
15 Hunted,"By anti-Decepticon forces.",as powerful,harsh,appear
11-
5 Physical Lim,"No hands in vehicle mode.",infrequently,
slightly
15 Psych Lim,"Violent",common,strong
15 Psych Lim,"Vain",very common,moderate
15 Psych Lim,"Cold and emotionles out of shell, crazy when
inside.",common,strong
10 Rep,"Evil alien robot.",occur 8-,extreme reputation
10 Rivalry,"with other Decepticon warriors.",professional,PC
rival
10 Susc,"When shell takes Body.",common,effect is instant,1D6
10 Watched,"By Decepticon leaders.",more powerful,non-combat
influence,mild,appear 11-
Disadvantages Total: 130
Experience Spent: 0
Total Points: 430
Explanation of the conversion: Skullgrin's shell is bought as a vehicle with an onboard computer. It responds
directly to radio commands from Skullgrin when he isn't wearing it, or can be piloted by him when he is wearing it. To
represent Skullgin before he became a Pretender, merely remove his Vehicle and Susceptability from this write-up, making
him worth 200+120 points.
History: When Skullgrin dons his synthoplasmic outer shell, he becomes a monster in more than just appearance alone! Where the robot Skullgrin is cold and logical in his approach to warfare, the Pretender Skullgrin is a brutal, uncontrollable engine of destruction who won't stop attacking until everything is destroyed (or someone manages to stop him). How and why is still a mystery, but the theory is that his outer shell has a personality of its own, and when Skullgrin is inside, he loses himself in it. The other Decepticons aren't complaining, though. It's well known that Skullgrin tends to get somewhat distracted when he's on a mission or even in the middle of a pitched battle. Earth fascinates him and he's eager to sample the planet's delights, even if it means neglecting his duty. He's also quite vain, liking attention. The Pretender Skullgrin is usually quite the opposite. He won't be stopped, won't be frightened off, and can't be bargained with. When the job's done, when all that remains of his foe is a few metal scraps, that's when he will stop. Because his intelligence is somewhat limited in Pretender mode, Skullgrin is always eager to lead the charge into battle--and he never, ever retreats. Needless to say, none of his fellow Decepticons ever try to dissuade him from this course of action. After all, as they say, there's gotta be someone dumb enough to do it! At times, the Pretender Skullgrin's behavior becomes quite erratic, even for him, possibly as a result of the two disparate personalities trying to interface on the same level. This could account for the uncharacteristic lack of hostility and extreme vanity he displayed when he briefly became a movie star. At times, there can be something of a communication problem. When he's in Pretender mode, Skullgrin often tends to communicate in a series of snorts and snarls.
Powers: In Pretender mode, Skullgrin wields a terrorizing Slagmaker carbine --its heat beam capable of melting metal up to four inches thick-- and a metal-rending Vibro Sword. The constantly changing energy field around the sword means it can both cut and scramble circuits at the same time. His outer shell is very strong, able to resist artillery hits, and it enhances his strength tenfold. Out of his shell, Skuligrin transforms into a shrapnel-blasting assault tank. He can fire energy beams or shells that explode in midair, firing deadly shrapnel in all directions. As with all Pretenders, Skullgrin is able to mentally control his outer shell when he is not in it, literally splitting himself into two warriors.
Weaknesses: Skullgrin has hardly any weak points when he's in his outer shell. His only real weaknesses stem from
his lack of intelligence. Not only is it sometimes hard for him to make himself understood, but he sometimes gets so
carried away in the heat of the battle that he's as much a danger to his fellow Decepticons as he is to his enemies.
Damage to his shell can cause Skullgrin great pain.
Links to other Skullgrin pages:
Character created by Hasbro.
Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
Last Updated - May, 2005