"The road to conquest is best travelled one step at a time." - Krok
Real name: Krok Other known aliases: None Occupation: Foot Soldier, former mecha-soccer player. Current group affiliation: Decepticons/Action Masters Rank: 5 Past group affiliations: None Major enemies: Decepticons First appearance: Transformers: More Than Meets The Eye #3 (Dreamwave comics), Transformers #76 (Marvel comics). Origin: Unrevealed Description: Krok is a 20 foot tall black, purple and yellow robot.
Characteristics
54 STR 19
16 DEX 18
25 CON 30
15 BODY 0
12 INT 2
14 EGO 8
15 PRE 5
10 COM 0
16 PD 10
15 ED 10
4 SPD 14
13 REC 4
54 END 2
45 STUN 2
Characteristics Cost: 124
Powers and Skills
12 EC (12),"Transformer powers"
33a) 15/15 Armor
25b) 5 LVLS Growth (stats already included),Always On(-1/2),0 END
Persistent(+1) 0
23c) 9D6 HA,"Kick",Restrainable(-1/2),Double Knockback(+3/4) 5
19 Life Support,doesn't breathe,safe in vacuum/pressure,safe in
heat/cold,immune to aging
24 MP (24),"Movement"
2u 7" Flight,x8 Non-Combat 1
2u 14" Running,1/2 END(+1/4) 1
1u 16" Superleap,x4 Non-Combat,1/2 END(+1/4) 4
3 Radio XMIT/REC,OIF(-1/2)
6 1 BODY Regen,recovery rate: per hour
13 54 STR,1/2 END(+1/4) 0
3 Breakfall 12-
2 KS: Mecha-Soccer 11-
3 Legsweep
18 6 Levels: with Gatoraid, and martial arts.,tight group
4 M Strike
3 Tactics 11-
3 Takedown
2 WF,Small Arms
20 Followers: Gatoraid (100pt)
Powers Cost: 221
Disadvantages
Base Points: 200
20 Distinctive,"Giant Robot",not concealable,major
5 Enraged,"If defeated in sports.",uncommon,occur 8-,recover
11-
15 Hunted,"By anti-Decepticon forces.",as powerful,harsh,appear
11-
15 Psych Lim,"Show off.",common,strong
15 Psych Lim,"Overconfident",common,strong
15 Psych Lim,"Competative",common,strong
15 Psych Lim,"Violent",common,strong
5 Rep,"Sports star.",occur 8-
10 Rep,"Evil alien robot.",occur 8-,extreme reputation
10 Rivalry,"with other Decepticon warriors.",professional,PC
rival
10 Unluck,2D6
10 Watched,"By Decepticon leaders.",more powerful,non-combat
influence,mild,appear 11-
Disadvantages Total: 145
Experience Spent: 0
Total Points: 345
Explanation of the conversion: In order to represent his Action Master abilities, I added a bonus to Krok's
Strength, Recovery and Running. I also added some Regeneration. I decided with legs as powerful as he has, I should add
some Superleap. I decided to make Gatoraid a Follower of Krok. He has an attack which is useable by one other, which is
how Krok uses him as a gun.
History: Krok joined the Decepticon military after the war on Cybertron signaled the deathknell of mainsteam
organized sports. For Krok, the end of sports meant the end of a vorns-long career playing mecha-soccer, where he was
known as one of the most violent players in an intense game. With nothing else for the aggressive sports-bot to do Krok
opted to turn his impressive physical abilities to warfare. Gets his kicks from kicking! Centuries of playing all-star
mecha-soccer on Cybertron have made him the terror he is today. He is partnered with the Targetmaster Gatoraid and Krok
has become an Action Master.
Powers: Krok is very strong, tough and skilled. He is an Action Master, a Cybertonian who has used nucleon fuel to
charge his system, making him stronger and faster than before and granting him the ability to heal from damage quicker. As
a side effect of his nucleon use he can no longer transform.
Krok's lower body is his most powerful asset. One blow from his automatic-powered foot can send an Autobot into orbit. By
taking a single-stomping step, he can create a mini-earthquake with a scaled reading of at least 7.0. Krok can fly.
His faithful partner; Gatoraider, uses his vise-like jaws to crush any unfortunate being caught in the aftershocks.
Converts to powerful concussion cannon.
Weaknesses: Krok lacks an alternate mode, and generally isn't able to cover distances very quickly in his robot
mode compared to vehicular mode opponents.
Links to other Krok pages:
Character created by Hasbro.
Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
Last Updated - October, 2005