Sho was just another normal student in 1989 attending classes at his school
in Japan. That all changed the day he and a friend witnessed an explosion
in the woods outside his school. An artifact that survived the explosion
nearly landed on and killed Sho if hadn't been for his friend pushing him
out of the way at the last minute. The artifact, which he later learned
was called a Guyver unit, was a bio-weapon under development of the
Chronos Corperation. A rebellious employee had stolen the unit to sell,
but had been chased into the woods by a group of Chronos guards. The
explosion was a desperate attempt by the thief to destroy the guards and
himself. When Sho approached the unit, it attacked him, engulfing him
in tentacles, trying to devour him. Then both he and the unit fell into
the lake. Once inside the water, Sho experienced his first becoming,
and destroyed the unit. Meanwhile on the shore
of the lake, Sho's friend met up with the surviving guards from Chronos,
who decided he had to die because he witnessed one of the guards in
Zoanoid form. Sho emerged from the lake and used his Dark Power talent
to tear the Zoanoid who had threatened his friend into pieces! Most of the
Chronos guards ran like scarred children, except for Vamore, their
commander. He assumed combat from and attempted to kill Sho with
bio-lasers. Sho then activated his Soul Blast talent and killed him
with one strike!
In days that followed both Chronos and Sho believed that the unit had
granted him the power to assume his Morphus. They even referred to him
as ''The Guyver'', a name he uses to this day. Chronos hunted him and
was responsible for the death of his father. It wan't for many years
that he heard the name Nightspawn, and met others of his kind.
Dark Power Talent
This popular talent allows a Nightspawn to tap his inner power in order
to increase his raw strength for a short period of time. When activated
the P.S. of the Nightspawn increases by one point for every 2 P.P.E. spent.
This talent lasts for 1D4 melee rounds. High level Nightspawn are capable
of superhuman feats of strength when using this talent.
Limitations:This talent can only be used in Morphus form. Once
activated he cannot use it again until after it's duration ends.
Cost: 3 P.P.E. to Acquire. A Nightspawn can spend up to 38 P.P.E.
plus 2 P.P.E. per level of experience in it's activation.
Soul Blast Talent
This talent allows the Nightspawn to produce an energy wave of incredible
magnitude, and all it costs is a bit of his soul. The energy wave covers
an area 5 feet wide and tall, and with a distance of P.E.x100 feet. It
does damage to everything in that area effect. Each object in the area
takes 1D4 damage for every point of P.P.E spent in the activating this
talent.
Limitations:This talent can only be used in Morphus form. To use
it the Nighspawn must use all his melee attacks in a round. The
melee after it's use he only gets half his melee attacks, rounded
down.
Cost: 5 P.P.E. to acquire, and it costs at least 20 to activate,
but can cost more to increase damage. Whenever used it burns off 1 P.P.E.
permanently! The rest recover normally.
Created by Mathew R. Ignash, March,
2002 (mathewignash@comcast.net)