Beachcomber


Beachcomber for Champions (125+150)



"Know the conflict within before facing the conflict without." - Beachcomber

Real name: Beachcomber
Other known aliases: None
Occupation: Geologist
Current group affiliation: Autobots
Rank: 6
Past group affiliations: None
Major enemies: Decepticons
First appearance: Transformers: Generation One Volume II #3 (Dreamwave comics), Transformers #17 (Marvel comics), The Insecticon Syndrom (television series).
Origin:
Description: Beachcomber is a 16 foot tall blue and grey robot who turns into a dune buggy. Before being reformatted he turned into a Cybertonian car.

Characteristics
 
36	STR	 6
20	DEX	30
24	CON	28
14	BODY	 0
18	INT	 8
12	EGO	 4
16	PRE	 6
10	COM	 0
12	PD	 9
14	ED	 9
 4	SPD	10
 9	REC	 2
48	END	 0
34	STUN	 0
Characteristics Cost: 112

Powers and Skills

 3	1" Change Environment,"Headlights",OIF(-1/2)                 0
10	EC (10),"Transformer powers"	
29a)	13/13 Armor	
20b)	4 LVLS Growth (stats already included),Always On(-1/2),0 END	
	 Persistent(+1)                                              0
11c)	2 1/2D6 RKA,"Laser Gun",OAF(-1),7-8 Charges(-1/2),No	
	 Knockback(-1/4)                                             0
15d)	15" Running,1/2 END(+1/4)                                    2
 7e)	Shape Shift,"Car",Concentrate(-1/4),Cannot change form if	
	 takes more than half Body.(-1/4),0 END Persistent(+1)       0
 2	+0 Detect,"Chemical Composition",OIF(-1/2)	
 3	IR Vision,OIF(-1/2)	
19	Life Support,doesn't breathe,safe in vacuum/pressure,safe in	
	 heat/cold,immune to aging	
 9	MP (15),"Movement",Only when in appropriate form.(-1/4),OIF	
	 (-1/2)	
 1u	5" Flight,"Jet Pack",x4 Non-Combat                           1
 1u	+3" Running,"Wheels",x4 Non-Combat,has turn mode,1/2 END	
	 (+1/4)                                                      0
 3	Radio XMIT/REC,OIF(-1/2)	
 9	36 STR,1/2 END(+1/4)                                         0
 3	Combat Driving 13-	
 8	4 Levels: with laser pistol.	
 3	Navigation 11-	
 3	SC: Chemistry 13-,(INT based)	
 3	SC: Geology 13-,(INT based)	
 1	WF,Pistols	
Powers Cost: 163

Disadvantages

Base Points: 125
15	Accidental Chg,"to robot form if stunned.",common,occur 11-
20	DNPC,"Humans in need of saving.",incompetent,appear 11-
10	Distinctive,"Giant Robot",easily concealable,major
15	Hunted,"By anti-Autobot forces.",as powerful,harsh,appear
	 11-
 5	Physical Lim,"No hands in vehicle mode.",infrequently,
	 slightly
10	Psych Lim,"Wanders off to explore often.",common,moderate
10	Psych Lim,"Gets flustered in heavy combat.",uncommon,strong
15	Psych Lim,"Laid back.",very common,moderate
15	Psych Lim,"Code vs. killing humans.",common,strong
 5	Rep,"Heroic alien robot.",occur 8-
10	Rivalry,"with other Autobot scientists.",professional,PC
	 rival
10	Vuln,"from NND attacks.",uncommon,x2 stun
10	Watched,"By Autobot leaders.",more powerful,non-combat
	 influence,mild,appear 11-
Disadvantages Total: 150

Experience Spent: 0
Total Points: 275

Explanation of the conversion: I decided to give Beachcomber a small gun just so he had some sort of weapon since he's depicted with one in the television series. Although this write-up is meant to represent Beachcomber in his Generation One form, it also works for his Cybertonian and Generation Two forms.

Beachcomber History (Dreamwave comics): Beachcomber was among the Autobot who watched Shockwave's rebroadcasts on Cybertron of a fight on Earth between Optimus Prime and Megatron (Transformers: Generation One II #3).

History (Marvel comics): Beachcomber, Blaster, Cosmos, Perceptor, Powerglide, Seaspray and Warpath were part of an Autobot team on Cybertron in the Earth year 1986. They battled the Decepticons lead by Straxus over the Space Bridge and the Autobots were stranded on Earth (Transformers #18).

They were then captured by Circuit Breaker and her Rapid Anti-Robot Attack Team, taken to her lab and then disceted (Transformers #21-22).

Circuitbreaker then captured Autobots Air Raid, Fireflight, Silverbolt, Skids, Skydive and Slingshot. Using the parts from the captured Autobot all she created a giant Autobot with herself in control, striking a deal with them that if they would co-operate she would let them go. Circuitbreaker then used them to attack the Decepticon Battlechargers Runabout and Runabout who were attacking the Statue of Liberty. After defeating the Decepticons Circuitbreaker the Autobots were released (Transformers #23).

Circuit Breaker and the Autobots.


Warfare holds no interest for Beachcomber; he much prefers to take long, lone journeys into the vast expanses of desert wilderness and along the rugged coastal shores that occupy so much of the American landscape. Only in these places of such stark, natural beauty does he feel he can completely escape the conflict between the Autobots and Decepticons. Only in these places can he purge himself of the tensions that sometimes interfere with his operating efficiency, and relax. He's cool-headed, low-key, personable; he's what Earthlings would refer to as "laid back", but despite his feelings to the contrary, he never shirks his responsibility to fight for the Autobot cause when called upon. Deep down he knows that until his side wins there is no true escape, no matter how far he travels into the desert.

Tailgate Trivia: On the Transformers television show, the voice of Beachcomber is played by actor Alan Oppenheimer. Beachcomber was reissued as a Generation Two figure in metallic green. 

Beachcomber Powers: In vehicular mode, Beachcomber has a range of 800 miles and is capable of traveling over very rugged terrain. He's equipped with various magnetic, ionic, electrostatic, infrared, and sonic sensors, among others, which enable him to accurately determine the chemical composition of any terrain he visits, and he uses this ability to locate vital resources for the Autobots. In robot form, he has an unusually high agility, which makes him an elusive target. Beachcomber carries a small laser pistol which he can operate in either form.

In robot form Beachcomber sometimes utilizes a standard Autobot jet pack.

Weaknesses: Mental stress can interfere with Beachcomber's performance, often making him vulnerable in combat situations. He's neither too strong as a robot nor too fast as a vehicle.

Links to other Beachcomber pages:
  • http://ravage.o-f.com/Profiles/Beachcomber.html
  • http://tfu.info/1985/Autobot/Beachcomber/beachcomber.htm
  • http://tfu.info/1993/Autobot/Beachcomber/beachcomber.htm
  • http://www.cobraislandtoys.com/tf/1985/beachcomber.html
  • http://www.seibertron.com/database/character.php?char_id=103




  • Character created by Hasbro.
    Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
    Last Updated - June, 2005

    - Back to Matt's Champions Page.-


    Made on Amiga