"We're only halves of a whole, but double the trouble." - Battletrap
Real name: Battletrap Other known aliases: None. Occupation: Assault Team Current group affiliation: Decepticons/Duocons Rank: 6 Past group affiliations: None Major enemies: Autobots First appearance: Transformers #75 (Marvel comics), Battletrap did not appear in the television series. Origin: Description: Battletrap is a 20 foot tall silver and blue robot.
Characteristics
42 STR 7
16 DEX 18
23 CON 26
15 BODY 0
6 INT -4
12 EGO 4
17 PRE 7
10 COM 0
11 PD 8
13 ED 8
4 SPD 14
9 REC 2
46 END 0
37 STUN 1
Characteristics Cost: 91
Powers and Skills
12 EC (12),"Transformer powers"
12a) 8/8 Armor
25b) 5 LVLS Growth (stats already included),Always On(-1/2),0 END
Persistent(+1) 0
7c) Invisibility,Radar,Extra Time(-1/2),Concentrate(-1/4),1/2
END(+1/4) 1
10 HR Radio (Light)
19 Life Support,doesn't breathe,safe in vacuum/pressure,safe in
heat/cold,immune to aging
30 150 Multiform,"Battle Helicopter",second form
10 150 Multiform,"Trap Truck",Linked(-1/2),"to first
Multiform."
37 MP (37),"Movement"
4u 10" Flight,x8 Non-Combat,1/2 END(+1/4) 1
3u 18" Running,1/2 END(+1/4) 2
61 MP (61),"Weapons"
2u 1 1/2D6 RKA (Light),"Lasers",No Knockback(-1/4) 2
3u 2D6+1 RKA,"Assault Missile Launcher",vs physical defense,
OAF(-1),2 Charges(0),64 Clips,Explosion(+1/2),x5 Increased
Max Range(+1/4) 0
12 Radar Sense,Not when using invisibility.(-1/4)
5 Radio XMIT/REC
10 42 STR,1/2 END(+1/4) 0
3 Combat Driving 12-
3 Combat Piloting 12-
18 6 Levels: with lasers, missiles and punch.,tight group
3 Navigation 11-
Powers Cost: 289
Disadvantages
Base Points: 275
15 Accidental Chg,"Breaks apart into components when stunned.",
common,occur 11-
10 Distinctive,"Giant robot.",easily concealable,major
15 Hunted,"By anti-Decepticon forces.",as powerful,harsh,appear
11-
10 Psych Lim,"Constantly cheerful.",common,moderate
10 Psych Lim,"Playful.",common,moderate
15 Psych Lim,"Violent",common,strong
10 Rep,"Evil alien robot.",occur 8-,extreme reputation
10 Rivalry,"with Flywheels.",professional,PC rival
10 Watched,"By Decepticon leaders.",more powerful,non-combat
influence,mild,appear 11-
Disadvantages Total: 105
Experience Spent: 0
Total Points: 380
Explanation of the conversion: I decided that Battletrap should have a laser weapon. Battletrap can use his Multiform powers to become Battle and Trap.
History: Battletrap can best be described as playful - in the same sense that a cat is playful with a mouse that it's caught before the cat moves in for the kill. If his two components were humans they'd very likely be a wrestling tag-team. He likes to trap an adversary between his jeep and helicopter components and have "fun" with him - knock him back and forth a bit - before finally ripping him to pieces. He's cheerful and good-natured - no doubt because he enjoys his work so much.
Battletrap has good strength in robot mode, but sacrifices much of this for mobility when he divides into his two vehicle modes. Neither vehicle is especially rugged or weapons-fire-resistant. Battletrap isn't very smart in general.
Powers: Battletrap can divide his robot into two separate and autonomous vehicle modes - jeep and helicopter. The two vehicles have identical personalities and can recombine into robot mode in 1.6 seconds. The helicopter has a maximum speed of 780 mph and a range of 1200 miles. It is packed with electronic detection, jamming and communication equipment.
The jeep has a maximum speed of 90 mph and a range of 600 miles. In robot and jeep modes, Battletrap uses a double-barreled, wire-guided assault missile launcher with infra-red imaging for night-firing capabilities.
Links to other Battle pages:
Character created by Hasbro.
Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
Last Updated - May, 2004